Dota 2 Update 7.27b Reworks Bloodseeker, Clinkz and Razor
Dota 2 Update 7.27b Reworks Bloodseeker, Clinkz and Razor
Valve have released the second part of Update 7.27 – while the first part of the update was all about the item changes, the second one mainly focuses on heroes balance. Some of the heroes, such as Bloodseeker, Razor, Clinkz and others, received ability reworks. The most notable changes of the update are listed below.
BLOODSEEKER
- Intelligence increased from 18 + 1.7 to 21 + 2.0
- Bloodrage has been reworked. Increases your attack speed by 50/80/110/140 and your spell amplification by 6/12/18/24%. Drains 2.4/2.6/2.8/3% max health per second. Self or ally hero cast (provides half attack speed for allies). Lasts 8 seconds. Cooldown 14/12/10/8. Manacost 25/30/35/40. Not lethal.
- Bloodrage can now be cast without interrupting movement
- Thirst no longer grants attack speed.
- Thirst now provides 6/9/12/15% of max health as a heal for creep kills and 12/18/24/30% for hero kills. Grants half healing if you are within 300 radius of a dying enemy creep or hero.
- Level 10 Talent increased from +5 Armor to +6
- Level 10 Talent changed from +20 Attack Speed to +30 Bloodrage Attack Speed
- Level 15 Talent increased from +60 Blood Rite Damage to +75
CENTAUR WARRUNNER
RETALIATE- Retaliate no longer has an active component that provides attack damage
- Retaliate now also returns 20/25/30/35% of your strength as damage
- Retaliate base damage reduced from 16/36/56/76 to 15/30/45/60
- Retaliate now does half damage to towers instead of full
- Double Edge cooldown reduced from 5 to 4
- Hoof Stomp cooldown reduced from 22/19/16/13 to 15/14/13/12
- Hoof Stomp damage increased from 80/110/140/170 to 100/150/200/250
- Hoof Stomp stun duration reduced from 2/2.25/2.5/2.75 to 1.7/2.0/2.3/2.6
- Hoof Stomp manacost reduced from 115/120/125/130 to 100/110/120/130
- Level 15 Talent changed from +25 Base Damage to +40 Damage
- Level 20 Talent reduced from +70 Retaliate Damage to +50
CHAOS KNIGHT
CHAOS STRIKE- Chaos Strike now has a 30% chance to proc instead of using a cooldown
- Phantasm cooldown reduced from 125 to 75
- Phantasm illusion count reduced from 3 to 1/2/3
- Phantasm illusion outgoing damage increased from 40/70/100% to 100%
- Phantasm illusions no longer have an extra 25% magic resistance
- Phantasm manacost reduced from 125/200/275 to 75/125/175
- Level 15 Talent increased from +12% Cooldown Reduction to +14%
- Level 25 Talent changed from +1.5 Max Chaos Bolt Duration to +1s Min/Max Chaos Bolt Duration
- Level 25 Talent changed from -1.5s Chaos Strike Cooldown to +10% Chaos Strike Chance
CLINKZ
- Intelligence gain increased from 1.7 to 2.2
- Attack point improved from 0.7 to 0.4
- Searing Arrows damage increased from 25/35/45/55 to 30/40/50/60
- Searing Arrows manacost increased from 9/10/11/12 to 12
- Strafe is a basic ability again. Grants 110/140/170/200 attack speed and 100% evasion against ranged attackers. Lasts 3/4/5/6 seconds. Cooldown 34/30/26/22. Manacost 40/50/60/70.
- Skeleton Walk now provides invisibility and 15/30/45/60% movement speed. Does not end invisibility when casting his spells. Lasts 25/30/35/40 seconds. Cooldown 20/19/18/17 seconds.
- Burning Army is now a scepter ability. Summons 5 skeletons in a 1300 line. Skeletons have 1000 health, but die in 2 hits and deals 30% of your damage. Cooldown 90, Manacost 150.
- Death Pact has been reworked and is now his ultimate. Consumes a target friendly or enemy creep, gaining a percentage of its hit points as max health and damage. Gains 6/10/14% of the target's current health as damage, and gains 60/80/100% as health. Lasts 65. Cooldown 80/70/60. Manacost 100. Cast Range 900.
- Level 10 Talent changed from +9 Strength to +1.75 Mana Regen
- Level 10 Talent changed from +7 Agility to Skeleton Walk Exit Summons 1 Burning Army Skeleton
- Level 15 Talent increased from +12 Searing Arrows Damage to +25
- Level 15 Talent changed from -30s Burning Army Cooldown to -10s Skeleton Walk Cooldown
- Level 20 Talent increased from +100 Attack Range to +125 Attack Range
- Level 20 Talent changed from +325 Death Pact Health to Kills Reset Death Pact Cooldown
- Level 25 Talent changed from +3s Skeleton Walk Attack Speed to +50/5% Death Pact Health/Damage
EARTH SPIRIT
- Base strength increased from 21 to 22
- Rolling Boulder collision radius increased from 150 to 160
- Magnetize damage rescaled from 50/75/100 to 40/80/120
- Enchant Remnant now allows him to target himself (and can kick yourself with Boulder Smash)
MEDUSA
- Base strength increased from 15 to 17
- Base intelligence increased from 19 to 23
- Split Shot primary arrow now has the same damage reduction as the secondary arrows
- Split Shot can now be toggled
- Split Shot extra arrow count increased from 3 to 4
- Split Shot secondary arrows bonus range from 100 to 150
- Split Shot damage increased from 30/45/60/75% to 50/60/70/80%
- Mystic Snake cast point reduced from 0.4 to 0.2
- Mystic Snake cooldown reduced from 11 to 10
OMNIKNIGHT
- Base movement speed increased from 300 to 305
- Purification cast range increased from 400 to 550
- Degen aura no longer reduces attack speed
- Degen aura radius increased from 300 to 375
- Level 20 Talent increased from -10% Degen Aura to -15%
- Level 20 Talent changed from +3 Mana Regen to -3s Heavenly Grace Cooldown
- Level 25 Talent changed from -6.5s Heavenly Grace Cooldown to -60s Guardian Angel Cooldown
RAZOR
- Strength gain increased from 2.6 to 2.8
- Agility gain increased from 2.1 to 2.3
- Plasma Field cooldown reduced from 14 to 13/12/11/10
- Static Link no longer disarms you nor does invisible attacks through the link, but instead allows you to attack while moving (similar to Windranger). By default it will automatically attack the target linked, but allows you to attack a different target.
- Storm Surge no longer provides 2/4/6/8% AoE movement speed
- Storm Surge movement speed changed from 6/10/14/18% to 8/12/16/20%
- Eye of the Storm no longer has a passive component
- Eye of the Storm damage per strike increased from 40/55/70 to 60/75/90
- Level 25 Talent changed from +180 Eye of the Storm Passive Damage to +1 Eye of the Storm Targets
SAND KING
CAUSTIC FINALE- Caustic Finale has been reworked. Attacking an enemy now places a debuff that slows the enemy by 10/15/20/25% movement speed for 5 seconds. If the target dies during the 5 second debuff, an explosion deals 70/90/110/130 + 10/14/18/22% of the target's max health in a 500 AoE.
- Level 10 Talent changed from -30 Epicenter Attack Slow to +20 Epicenter Damage Per Pulse
- Level 15 Talent changed from +2 Epicenter Pulses to +8% Caustic Finale Slow
- Level 20 Talent changed from +8 Armor to -2s Burrowstrike Cooldown
- Level 20 Talent changed from +25 Epicenter Damage to +20 Health regen
- Level 25 Talent changed from +40 Health Regen to +4 Epicenter Pulses
SNAPFIRE
SCATTERBLAST- Scatterblast now also slows attack speed by 100
- Lil' Shredder no longer reduces enemy attack speed
- Lil' Shredder now reduces armor by 1 per attack for 4 seconds
- Lil' Shredder damage reduced from 35/50/65/80 to 20/40/60/80
- Level 15 Talent increased from +48 Scatterblast Damage to +60
- Level 25 Talent changed from Scatterblast Applies 2.5s Disarm to 3x Lil' Shredder Multishot
SPECTRE
- Base health regen reduced from 2.5 to 1.5
- Shadow Step can now target Spell Immune units
- Haunt illusions no longer have a fixed 400 movement speed
- Haunt illusions no longer have a 1 second delay on acting
- Desolate damage increased from 20/30/40/50 to 30/40/50/60
- Desolate search area reduced from 500 to 425
- Desolate no longer reduces vision
SVEN
- Base movement speed increased from 315 to 325
- Stormhammer dispel talent is now able to target Cyclone'd units and dispels it off
- Warcry no longer provides 12/16/20/24 bonus damage
- Warcry movement speed is now provided for allies as well
- Warcry movement speed bonus reduced from 10/14/18/22 to 8/12/16/20
- Warcry manacost reduced from 60 to 30/40/50/60
- Great Cleave distance increased from 650 to 700
- God's Strength no longer provides 10/20/30 strength
- God's Strength bonus damage increased from 80/120/160% to 110/160/210%
- God's Strength duration increased from 25 to 40
- Level 25 Talent changed from +32 STR God's Strength to +50% God's Strength damage
TINY
- Base health regen increased from 0 to 1
- Toss duration increased from 1.3 to 1.4
- Avalanche initial projectile no longer takes a fixed 0.5 seconds to arrive at the destination, but instead has a 1200 projectile speed
- Tree Grab no longer slows Tiny by 30 movement speed
- Tree Grab now has a 5 hit charge limit
- Tree Grab unit bonus damage rescaled from 10/20/30/40% to 25%
- Tree Grab building damage increased from 20/50/80/110% to 90/120/150/180%
- Tree Grab splash damage increased from 30/40/50/60% to 40/60/80/100%
- Grow bonus damage rescaled from 30/45/60 to 25/50/75
- Level 15 Talent changed from +325 Health to +3 Tree Grab Attack Charges
- Level 20 Talent increased from +16 Strength to +18
TREANT PROTECTOR
LEECH SEED- Leech Seed is now an enemy target spell again. Deals 16/32/48/64 damage per pulse and heals allies within 650 range for the same amount. Lasts 5 seconds with a pulse per second. Slows the target enemy for 8/14/20/26%. Cooldown 18/16/14/12. Manacost 110/120/130/140. Cast Range 400
- Eyes in the Forest now has 3 charges with a 40 second replenish time
WRAITH KING
- Base damage increased by 3
- Vampiric Aura no longer provides attack damage or self bonus mechanics
- Vampiric Aura lifesteal increased from 5/10/15/20% to 8/16/24/32%
- Vampiric Aura now has half effect on ranged heroes
- Mortal Strike Skeleton attack damage increased from 30-35 to 35-40
The full list of changes is available in-game and on the official website.